Archive

Archive for November, 2011

Fishboy in Mudbox

November 23rd, 2011 No comments

It’s official: Fishboy is now a Mudbox citizen! He still remembers Zbrush but overall he seems pretty happy in his new environment… 😀

Categories: sculpting, update Tags:

Retopologized frog

November 17th, 2011 No comments

Here’s the retopologized version of the frog sculpt. I split the UV tiles in two; one for the body, the other for the head and arms (the vacant space will be filled by the eyeball texture later on). Not too sure about the size yet (1K, 2K?). Surprisingly the detail and texture transfer from the original mesh to the new one went without a hitch. I like Mudbox more and more! :)

I’ll have to install the new CryEngine SDK version before I can try and play with real-time rendering. But that’s for later…

Categories: sculpting, update Tags:

The Lorax’s animation is officially done!

November 16th, 2011 4 comments

It’s been almost a couple of weeks now, but I just wanted to give a big shout-out to the entire animation crew on the Lorax. It’s been a wild ride over the last year-and-a-half, but we prevailed! I have to say I am immensely proud to have been able to help the animators do their best on the project. And I wish good luck to everyone at Illumination-MacGuff on their next project (hint: It starts with a “D” and ends with a “espicable Me 2”)…! 😀

Anyway, without further ado here’s a teaser-trailer for next year’s “The Lorax”:

Categories: animation, update Tags: