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Archive for the ‘python’ Category

New poseLib version (now with more apple!)

January 18th, 2012 No comments

In case some of you wondered, a few days ago I have released a new version of poseLib which is now compatible with Macs. The core of the functions was recoded as a Python module. In consequence of witch applying huge poses to thousands of controls is now 3 to 4 times faster. Enjoy!

Categories: animation, Maya, MEL, python Tags:

seithWeightTools now for Maya 2011

April 2nd, 2011 1 comment

I’ve been working a lot lately on the technical side of things, all in preparation for the short. I’ll post some more tools when I get them ironed out, but for now here’s an update of my weight saving and loading tool called seithWeighTools. It’s made specifically for Maya 2011 (and up) and uses both MEL and Python code. And hopefully, it’s still very easy to use!


Update: It also works with Maya 2012!

Categories: Maya, MEL, python, update Tags:

seithRename: a simple tool to rename stuff.

September 18th, 2010 No comments

I know there are already several renaming scripts for Maya out there, but each time I tried one out I found its interface (or overall method) to be unintuitive at best. I just hated having to stop and think twice about how to get what I needed, so I made this tool. It’s written in Python and it’s very simple to use!

Categories: Maya, MEL, python, update Tags: