10.10.09
Keep Maya from renaming your shaders.
Every time you change a shader’s type in Maya’s attribute editor, Maya discards the name of your shader. So if you had a shader called “my_carefully_named_shader” that happened to be a Lambert, and you changed it to a Blinn, your shader would be automatically renamed “blinn1″. Great, no? No. So if like me you’re tired of Maya renaming your shaders when it shouldn’t, just go to C:\Program Files\Autodesk\Mayaxxxx\scripts\AETemplates and open AEshaderTypeNew.mel. In the last proc (called AEshaderTypeCB(…)) find this line (usually at the very bottom):
delete $shaderNode;
And add this line just after:
rename $replaceNode $shaderNode;
And Maya will keep the name of your existing shader! Yay!
Randa said,
May 14, 2010 at 10:12 pm
Love your seamless ik/fk joint system. Thank you, thank you, thank you!I’ve been looking for a way to do that for what seems forever.
And kudos on “Despicable Me”, awesome minions!
Cheers,
Randa