If anyone’s curious to see poseLib being used in an animation workflow, here’s something for you: Here (via this site). We used poseLib on “Despicable Me” and “The Lorax” (it’s actually being used by several studios), but the animator using it in this case (Kevin Jackson) is from Rythm & Hues.
For those interested, you can find a short interview I gave for the release of the Lorax on FXGuide: Here. Thanks Ian!
I’m playing “Drake’s Fortune” right now (the first Uncharted) and I really appreciate the experience. However I sometimes have to shake my head in disbelief when confronted with some unfortunate level design coupled with unwieldy controls (the vomit-inducing trip up the rapids comes to mind) and some ill-advised save points forcing you to replay an entire gunfight (yes, the 10 minutes of it) several times over if you happen to die before the umpteenth vague of repetitive enemies is over. Not my idea of fun. I hope they learned from those shoddy decisions for the next games. I hear they’re quite good…
The movie’s being released over the weekend in the US, so fingers crossed! And in any case, I’m proud of the work accomplished by the animation department (for which I’m ultimately responsible, for good or for bad!). So congrats to all the animators and the leads who gave their very best, and here’s to hoping the movie meets the success it deserves! 😀
Update: Damn, first week-end and “one of the best debut ever for an animated movie“…?! WTF!
Recently my system (Win 7 x64) started to act stupid whenever I tried to create a new folder or rename one. A windows was popping up every time, saying it couldn’t find said folder; but I could then just click on “Try Again” and it would do it. Really annoying. So if anyone reading this met the same problem, good news: the solution is right here (page 6)!