Archive

Archive for April, 2009

Photoshop script to quickly mirror a texture!

April 26th, 2009 2 comments

Here is seithSymetrize, a Photoshop script I wrote to facilitate the mirroring of a texture. Let’s say you’ve worked on one side of a texture and you want to mirror it across the vertical axis. You would normally have to first select precisely half of the layer, then copy and paste your selection and finally manually transform it (scale it, in fact) to the left or the right, depending on your needs. That can become tedious if you have to do this very often over a short period of time. So this script automatizes the whole process in one click. Enjoy! :)

(Instructions to install the script are on the Photoshop scripts page)

Categories: misc, photoshop, update Tags:

[Ghost of a Tale] Dungeon WIP

April 6th, 2009 5 comments

Over the weekend I worked a bit on my Crysis mod “Ghost of a Tale”. I’ve been mostly creating textures and materials, and I feel I’m barely starting to get the hang of it. This is all very temporary but I’m having fun! Anyway, here’s a screenshot to give you an idea of the progress (with a torch flame hovering in mid-air!)…

Categories: crysis, misc, update Tags:

New tutorial about parallax mapping in Crysis

April 4th, 2009 2 comments

Here’s a little tutorial about creating a texture with parallax mapping for the Crysis engine. This is the effect that makes the textures feel like they’re in relief and you could almost touch them! I first saw that effect in “The Elders Scrolls: Oblivion” and was blown away by the level of realism it does add to what are essentially flat polygons. So enjoy!

Categories: crysis, update Tags: