Home > "Ghost of a Tale", Maya, Unity, update > Exporting tool

Exporting tool

February 2nd, 2013 Leave a comment Go to comments

I knew it’d be a chore, but it had to be done; I needed to write a tool that allows me to export models and animations from Maya to Unity into several frequently used folders very quickly. Similar to what I did with MayaCE3. So the process goes like this: I select any part of the model, choose a path in the menu and click export. And that’s it. A backup file is also created, in case I discover that my tiny innocuous changes have ruined everything!

ScreenShot010

I might make it public at some point if there’s enough of an interest for it. But truth be told I don’t even know if there’s a lot of Unity people coming to this site (after all, it used to be heavily geared at the CryEngine until not too long).

Also, I’ve been working very hard on a video of the beta that shows a little gameplay. I hope I can post it within a couple of weeks. The old video was grossly outdated anyway, since I switched to Unity 4. And I don’t count anymore how many times I’ve been asked to post a new video. So here’s a little screen-grab of the video for you, as a teaser… :)

video_capture

Categories: "Ghost of a Tale", Maya, Unity, update Tags:
  1. Shawn
    February 18th, 2013 at 20:50 | #1

    “I might make it public at some point if there’s enough of an interest for it. But truth be told I don’t even know if there’s a lot of Unity people coming to this site”

    Uh, here’s one! This sounds great. Looking forward to the video too.

  2. March 4th, 2013 at 13:10 | #2

    “I might make it public at some point if there’s enough of an interest for it. But truth be told I don’t even know if there’s a lot of Unity people coming to this site”

    Heu… One more here :)
    Could we have your great exporter for Unity pleaaaaase :)

  3. Anonymous
    April 6th, 2013 at 15:04 | #3

    Count me in.
    I would be glad to test out the maya 2 unity integration script!

    Can’t wait to view the teaser as well!!

    Keep it up!

  4. tristratos
    April 6th, 2013 at 15:04 | #4

    Count me in.
    I would be glad to test out the maya 2 unity integration script!

    Can’t wait to view the teaser as well!!

    Keep it up!

  5. Anonymous
    April 12th, 2013 at 19:27 | #5

    Another vote for MayaUT ,make it public!:D

  6. Anonymous
    April 12th, 2013 at 19:28 | #6

    Yes please make MayaUT public.

  7. Werner
    May 11th, 2013 at 13:25 | #7

    Great work! First of all thx for the MayaCE3 exporter and I can understand why you switched to Unity. I switched from Unity to CE3 and it is really a pay in the *** sometimes with the asset creation pipeline. I hope your indiegogo project will reach the funds you need and if you need some props or other assets I would love to create them for your game. :)

  8. Juanito
    May 16th, 2013 at 13:15 | #8

    It would be wonderful if you can release the script! Amazing work so far, looking forward for the game to be fully backed and finished!

  9. Marius
    December 24th, 2013 at 14:15 | #9

    I would like to use your exporter to Unity. I have used Maya to Cryengine exporter and it was great, thanks for that (now i switch to Unity). So please make us a Chrismas gift by releasing the Maya Unity script.
    In the end i want to say congratulations for Ghost of a Tale project and indiegogo campain.

    Merry Christmas Seith and everyone reading this.

    PS. sorry for my english (if i do mistakes :D )

  10. Seith
    December 26th, 2013 at 16:46 | #10

    Thank you Marius! I will eventually release MayaUT but I still have to create an installer and double-check a few things. Those details usually take an unfortunate amount of time…

  11. yung23
    April 1st, 2014 at 17:08 | #11

    Hi Seith !.. I have also begun to move onto other Engines and Unity is my next conquest.. any chance your new exporter is on its way ? just so you know.. it is one of the few engines already supported by Oculus Rift !
    (this is why I am switching)

  12. Seith
    April 1st, 2014 at 17:22 | #12

    @yung23
    Great! I haven’t really prepared my exporter to be published yet. So busy with the game!

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