Importing Doom3 models into Maya
– Likely to be the last version ever. (Unsupported since December ’05)
This is a script that will allow you to import pretty much any model (along with their textures) from Doom 3 to Maya.
Update (11-06-05): MrHTFord sent me this file: md5toMaya_019b.rar. In his words, here is what it does:
“(…) I’ve updated your doom3toMaya_019a.mel script to allow it to be run from mayabatch (i.e. the command line).
I’ve also written a gnu makefile which will automatically load and convert every model and animation in either doom3 or quake4. (…)”
I couldn’t try it since I already uninstalled Doom3 and Q4, but it sounds interesting!
The latest version is here. This mel script (and the facultative GUI icon) should work for Maya 5 and up. To use it:
- Just put the script somewhere where you’ll know where to find it, and the icon in “my docs/maya/6.0/prefs/icons” or something of the sort. Then in maya make a button with:
Of course, replace the path with the relevant info: Edit (with notepad, not wordpad) the line number 9 (of the the mel script) that says “$doomBasePath” with your valid doom path.
Everything is explained in this thread on Doom3world.org.