Archive

Archive for February, 2012

Third CryEngine 3 tutorial: Player model replacement

February 29th, 2012 No comments

… Aaaand a third tutorial about replacing the player model with your own custom character. Enjoy!

(Note: The model and animations are of course place-holders)

Categories: animation, CryEngine, Maya, update Tags:

New tutorials

February 27th, 2012 No comments

I just created a couple of tutorials about exporting animated characters to the CryEngine 3. First one is to export a character, second one is to export animations.

Categories: animation, CryEngine, Maya, update Tags:

Old king

February 21st, 2012 No comments

This sculpture is still a work in progress, but so far it’s been both challenging and rewarding. It is of course very much influenced by the works of Alan Lee and John Howe.

At the same time I was playing Skyrim a lot, and all the while I was thinking “man, I really wish they had put some more care into the characters’ design“. It’s as if they were trying to be as generic as possible (cf. Dragon Age, etc…), in order for none of the characters to really stand out. The job they did on the creatures and environment on the other hand is truly outstanding.

And I since I’m back from Frankfurt I wanted to thank again Crytek (Cevat of course, but also Chris and the gang!) for a very fine time at the studio. I will now proceed to reveal everything I saw there. Mmmh…? What do you mean “NDA”…? Oh.

Categories: sculpting, update, Zbrush Tags: