Archive
FXGuide interview
For those interested, you can find a short interview I gave for the release of the Lorax on FXGuide: Here. Thanks Ian!
“The Lorax” has arrived
The movie’s being released over the weekend in the US, so fingers crossed! And in any case, I’m proud of the work accomplished by the animation department (for which I’m ultimately responsible, for good or for bad!). So congrats to all the animators and the leads who gave their very best, and here’s to hoping the movie meets the success it deserves! 😀
Update: Damn, first week-end and “one of the best debut ever for an animated movie“…?! WTF!
Third CryEngine 3 tutorial: Player model replacement
… Aaaand a third tutorial about replacing the player model with your own custom character. Enjoy!
(Note: The model and animations are of course place-holders)
New tutorials
I just created a couple of tutorials about exporting animated characters to the CryEngine 3. First one is to export a character, second one is to export animations.
New poseLib version (now with more apple!)
In case some of you wondered, a few days ago I have released a new version of poseLib which is now compatible with Macs. The core of the functions was recoded as a Python module. In consequence of witch applying huge poses to thousands of controls is now 3 to 4 times faster. Enjoy!
The Lorax’s animation is officially done!
It’s been almost a couple of weeks now, but I just wanted to give a big shout-out to the entire animation crew on the Lorax. It’s been a wild ride over the last year-and-a-half, but we prevailed! I have to say I am immensely proud to have been able to help the animators do their best on the project. And I wish good luck to everyone at Illumination-MacGuff on their next project (hint: It starts with a “D” and ends with a “espicable Me 2”)…! 😀
Anyway, without further ado here’s a teaser-trailer for next year’s “The Lorax”: