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Archive for the ‘animation’ Category

poseLib in action

March 24th, 2012 No comments

If anyone’s curious to see poseLib being used in an animation workflow, here’s something for you: Here (via this site). We used poseLib on “Despicable Me” and “The Lorax” (it’s actually being used by several studios), but the animator using it in this case (Kevin Jackson) is from Rythm & Hues.

Categories: animation, Maya, update Tags:

FXGuide interview

March 21st, 2012 1 comment

For those interested, you can find a short interview I gave for the release of the Lorax on FXGuide: Here. Thanks Ian!

 

Categories: animation, update Tags:

“The Lorax” has arrived

March 4th, 2012 3 comments

The movie’s being released over the weekend in the US, so fingers crossed! And in any case, I’m proud of the work accomplished by the animation department (for which I’m ultimately responsible, for good or for bad!). So congrats to all the animators and the leads who gave their very best, and here’s to hoping the movie meets the success it deserves! 😀

Update: Damn, first week-end and “one of the best debut ever for an animated movie“…?! WTF!

Categories: animation, update Tags:

Third CryEngine 3 tutorial: Player model replacement

February 29th, 2012 No comments

… Aaaand a third tutorial about replacing the player model with your own custom character. Enjoy!

(Note: The model and animations are of course place-holders)

Categories: animation, CryEngine, Maya, update Tags:

New tutorials

February 27th, 2012 No comments

I just created a couple of tutorials about exporting animated characters to the CryEngine 3. First one is to export a character, second one is to export animations.

Categories: animation, CryEngine, Maya, update Tags:

New poseLib version (now with more apple!)

January 18th, 2012 No comments

In case some of you wondered, a few days ago I have released a new version of poseLib which is now compatible with Macs. The core of the functions was recoded as a Python module. In consequence of witch applying huge poses to thousands of controls is now 3 to 4 times faster. Enjoy!

Categories: animation, Maya, MEL, python Tags:

The Lorax’s animation is officially done!

November 16th, 2011 4 comments

It’s been almost a couple of weeks now, but I just wanted to give a big shout-out to the entire animation crew on the Lorax. It’s been a wild ride over the last year-and-a-half, but we prevailed! I have to say I am immensely proud to have been able to help the animators do their best on the project. And I wish good luck to everyone at Illumination-MacGuff on their next project (hint: It starts with a “D” and ends with a “espicable Me 2”)…! 😀

Anyway, without further ado here’s a teaser-trailer for next year’s “The Lorax”:

Categories: animation, update Tags: