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Frog process

October 17th, 2011 Leave a comment Go to comments

I wanted to start right away sculpting my frog-thing, and I didn’t want to spend any time modeling first something in Maya. So I started with a default human male model and shaped it into what I needed. Of course, at some point I had to send the model to Maya to rework the fingers and toes, but that was more or less painless.

I still have a lot to learn regarding the software itself, but I enjoyed the process. For example I had to stop for a while to create UVs (in order to be able to paint on the model), and I discovered after the fact that you can actually create automatically UV sets for your model, just with the click of a mouse! Doh… Anyway, the sculpt is far from finished and the topology will have to be reworked before it can be rigged…

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  1. Rey
    October 21st, 2011 at 21:46 | #1

    Sweet looking Frog, once you rework the topology post a pic of it. I would really like to see the flow of it.

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