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Archive for October, 2011

Frog-thing texture done (?)

October 19th, 2011 No comments

I think I’m almost done with the frog-thing base texture now. I’ve picked up a couple of things while painting it, so it should make subsequent jobs easier. Just a precision here, since I was asked about it today: the texture is entirely painted by hand, layer by layer (no use of photographs)… :)

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Frog process

October 17th, 2011 1 comment

I wanted to start right away sculpting my frog-thing, and I didn’t want to spend any time modeling first something in Maya. So I started with a default human male model and shaped it into what I needed. Of course, at some point I had to send the model to Maya to rework the fingers and toes, but that was more or less painless.

I still have a lot to learn regarding the software itself, but I enjoyed the process. For example I had to stop for a while to create UVs (in order to be able to paint on the model), and I discovered after the fact that you can actually create automatically UV sets for your model, just with the click of a mouse! Doh… Anyway, the sculpt is far from finished and the topology will have to be reworked before it can be rigged…

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Learning Mudbox

October 16th, 2011 1 comment

As I mentioned in an earlier post, I have lots of difficulty working with Zbrush. I find its interface and idiosyncrasies absolutely horrendous. I basically have to re-learn the software every time I let it rest for a while and then come back to it. So over the week-end I thought “Let’s try Mudbox”. So I did this little frog-thing here…

The result is: I much prefer Mudbox’s interface and workflow, but it is obvious that it’s not as full-featured as Zbrush. As to the sculpt itself, it’s supposed to be a foot-soldier of some sort, so I’ll have to finish painting it and maybe bang up a props or two. I’ll soon post a picture of the process I followed to quickly block it out…

 

Categories: sculpting, update Tags: