Home > "Ghost of a Tale", update > Three against one!

Three against one!

December 12th, 2012 Leave a comment Go to comments

Would you look at them, ganging up on a poor little mouse.

Well, I thought it was going to be an almost insurmountable task (based on my experience with err… another fabulous-looking game engine) but it only took me a couple of days to get the skeletal rats AI in.

Actually that includes exporting the models, their animations, their basic behavior, the whole melee attack/dealing damage system and the customizing of each enemy with drag-and-drop simplicity. The more I delve into Unity, the more I have the feeling I’m working with a tool like Maya. Anything can be done; the real challenge is in finding the simplest and therefore the fastest way of achieving it.

You have to realize that using the CryEngine it would have been impossible for me to get all that stuff in with this level of control and customizability. I used to bang into walls of sheer complexity and “catch 22” everywhere I turned. But now I can focus back on how to achieve things, rather than worrying if they can be accomplished at all.

Which is a great feeling… 😀

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  1. Rey
    December 13th, 2012 at 17:36 | #1

    Wow.. it’s look really good! Are you able to render out hair/fur for the mouse with the Unity engine? You should consider releasing it for XBL/PSN indi game, once the XBOX720/PS4 launch at end of 2013.

  2. Seith
    December 13th, 2012 at 18:09 | #2

    Hey Rey, thanks. I hope to be able to start a Kickstarter (or rather Indiegogo) campaign early in the coming year. At this point, Steam would be my best bet, but we’ll see. And regarding the fur for the mouse, it’s a place-holder for now but I’m just using the same technique I used in the CryEngine: simple poly planes… :)

  3. Rey
    December 13th, 2012 at 19:49 | #3


    Yup Indiegogo is the way to go. A friend on mine is doing that to raise $ for an independent film. Try to get on the radar of GameTrailers & Joystiq or any other popular gaming related sites, when your ready to get max exposure and funders 😉 .

  4. nghia lam
    December 14th, 2012 at 05:40 | #4

    Kinda sad to see you drop CE3. I’m working in it for some real time film making. Does this mean that you’re not going back to it anytime soon?

  5. Seith
    December 14th, 2012 at 09:59 | #5

    I might go back to it occasionally, but I don’t anticipate I will happen in the foreseeable future. After having tasted the sheer user-friendliness of Unity there’s really no going back. The little I might have lost in visual quality (and even that is a debatable point) I have found in spades in ease of development. And at that stage of actually making a game, this is what’s most important.

  6. December 14th, 2012 at 11:54 | #6

    That’s understandable. Whatever tech you wind up using, I would love the opportunity to play this game. I fell in love with your first movie of the little mouse running around and think that’s what the games industry needs more of. I’ve been working in games for the last 15 years and have been on some rather large and influential titles and have to say that you have magic in your work that few people can capture. I check back here often and am routing for your success.

  7. Seith
    December 14th, 2012 at 14:01 | #7

    Thank you for your kind words, Nghia. I really hope you’ll enjoy the game once it’s done. Or maybe even before! 😀

  8. Gabriel
    December 15th, 2012 at 06:07 | #8

    The game would look magical in any engine. Excellent art design! Will definitely pledge whenever it goes up on Kickstarter or IndieGoGo.

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