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Detailing the Garthim

January 20th, 2012 Leave a comment Go to comments

I’ve started detailing the Garthim model. It’s a lot of fun. I’m still learning Zbrush so I’m testing things and experimenting with alphas and different types of brushes. But I’ll get there eventually.


The interesting thing to note is that this is still the Dynamesh I started with. I haven’t had to break the workflow and retopologize anything (well, actually I started to but then I stopped when I realized that it wasn’t really giving me anything more). That in itself is a boon. Of course if this model were to be used in a game, then it would have to be retopologized for animation…


Since I sculpted each limb from a simple sphere I was able to maintain a fairly detailed surface on each separate element. Which would not have been possible had I tried to sculpt a single contiguous mesh. Along the way I also discovered (call me a newbie) that Zbrush’s entire display system is not at all based on the graphic card but rather on the CPU and memory. As a consequence you could sculpt in a window as big as your desk or small as a stamp post the refresh rate would be roughly equivalent. Color me surprised!

I’ll try to post some kind of “making of” pictures from the sphere(s) to the final model…

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  1. February 4th, 2012 at 05:15 | #1


  2. craig
    February 11th, 2015 at 05:54 | #2

    Hi there, I have been doing some research on photos, drawings and sculptures of the Garthim because I am looking into trying to make one as a costume. I saw your great 3D modeling and especially the exploded view and was wondering if you had any more files you would be willing to share for my reference. AND if you were able to take the pieces from the exploded view and flatten them out so that I might be able to use the shapes, all but scaled way way up of course, as the foundation of a real world construction plans. please contact me if you can, are able , and willing to help out in any way.


  3. Seith
    February 16th, 2015 at 20:09 | #3

    Hey Craig. Sorry, I don’t think this is going to be possible as I would have to first dig out the model and then do some work on it to be able to flatten it. And at the moment I really have no time to do this unfortunately…

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