Back to Zbrush (WTF!)
So I finally relapsed into Zbrush. Yeah, I know. It still remains one of the most unintuitive and tautological programs I have ever used but I’m biting the bullet because of Dynamesh. It’s a new feature added in the latest version that fairly closely replicates the Sculptris paradigm: you don’t need to care about topology, you just sculpt away. So I started working on this Garthim sculpture (from The Dark Crystal), learning some of the brushes along the way. It’s by no means finished (I quickly threw a darkish material on it). I’ll try to refine it and paint it in the next couple of days.