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Retopologized frog

November 17th, 2011 Leave a comment Go to comments

Here’s the retopologized version of the frog sculpt. I split the UV tiles in two; one for the body, the other for the head and arms (the vacant space will be filled by the eyeball texture later on). Not too sure about the size yet (1K, 2K?). Surprisingly the detail and texture transfer from the original mesh to the new one went without a hitch. I like Mudbox more and more! :)

I’ll have to install the new CryEngine SDK version before I can try and play with real-time rendering. But that’s for later…

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