SeithCG
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MEL
retimingTool
seithWeightTools
poseLib
Network rendering with Mental Ray
Interactive GUI
seithRename
poseLib (old)
Rigging
Procedural rigging overview
Naming conventions
shotCam
Arm Rig Setup For Seamless FK/IK Switching
repositionJoint
How to insert a joint in a chain
How to translate a joint in a chain without messing up its orientation
Character pipeline overview
Photoshop
Showreel
Flushed-Away
Games
CryEngine3
MayaCE3: An enhanced exporter from Maya to CryEngine3
MayaCE3 Tutorial 1: Exporting a character from Maya to the CryEngine3
MayaCE3 Tutorial 2: Exporting animation
MayaCE3 Tutorial 3: Replacing the player model with a custom character
MayaCE3: How to build a cryEngine level directly in Maya
AI Tutorial: Setting Up a Basic Melee AI
AI tutorial: How to create an AI melee behavior using Flowgraph
CryEngine2
Building a tree for the CryEngine2
CryEngine1
Exporting static models from Maya to Crysis.
Exporting animated models from Maya to Crysis
Seith’s little island (Crysis map)
MayaCGF: A tool to import/export models between Maya and Crysis
Headus UV Layout
Workflow for Headus’ UV Layout
CrazyBump
Crysis parallax mapping using Crazybump
Doom 3
Importing Doom3 models into Maya
Gallery
Knight
Horse
Forums
Gallery
November 6th, 2010
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November 6th, 2010 at 21:48 |
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SeithCG » Gallery updated
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