“… And then there was Unity (3D)”
For the last couple of weeks I have been thoroughly investigating the Unity 3D game engine (version 4 was just released today) and what I have discovered so far has utterly blown me away. I was stupidly thinking that all Unity was good for was little casual web-browser games and some puny phone applications with visuals straight out from the 1990′s. And boy was I in for a surprise!
But even more than the stunning DX 11 visuals (and don’t forget I’m used to the mighty CryEngine), it’s the ease of use that shocks me most. The user-friendliness. The fact that everything is simple and makes sense. Anyway, I’ll probably post some more about Unity in the very near future…
Categories: "Ghost of a Tale", Unity, update

Awesome to see progress..! If i may request, make a small video of the mouse doing battle with a foe in gameplay when you can.
Yea, looks nice, agree to Rey – a video would be very nice
And is Unity really so much easier to handle than the CryEngine ?
A video will come eventually one day. Just not yet…
And is Unity easier to handle than the CryEngine? Yes. A LOT. It’s like night and day.
Maybe you can put together a video showing some key features you find most impressing? You really woke my interest for Unity :]
I am kinda stuck with the cryeengine also.
Not that the coding is the problem (software engineer for like 15 years)
Do you have some tutorials/videos how to start with Unity?
Like how to make landscapes etc?
Hi Dany, I would advise visiting this site: http://www.burgzergarcade.com/tutorials which is absolutely chock full of tutorials. But Unity is so widespread that your best bet is to just do a search on Google or Youtube; you’re bound to find dozens of those…