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Archive for the ‘“Ghost of a Tale”’ Category

“… And then there was Unity (3D)”

November 16th, 2012 8 comments

For the last couple of weeks I have been thoroughly investigating the Unity 3D game engine (version 4 was just released today) and what I have discovered so far has utterly blown me away. I was stupidly thinking that all Unity was good for was little casual web-browser games and some puny phone applications with visuals straight out from the 1990’s. And boy was I in for a surprise!

But even more than the stunning DX 11 visuals (and don’t forget I’m used to the mighty CryEngine), it’s the ease of use that shocks me most. The user-friendliness. The fact that everything is simple and makes sense. Anyway, I’ll probably post some more about Unity in the very near future…

Categories: "Ghost of a Tale", Unity, update Tags:

… Aaaand a couple more

August 23rd, 2012 4 comments

Alright, I’ll stop after this batch. The first picture features in the distance the Tower of Periclave, which you’ll hopefully reach at some point in your adventures. It is said to be haunted… The second one shows the very beginning of the game.

 

Categories: "Ghost of a Tale", CryEngine Tags:

More WIP pictures of the first level

August 22nd, 2012 No comments

Here are a couple more work-in-progress pictures of “Ghost of a Tale”. They are taken from the first part of the game. Some of them contain gameplay spoilers, but hey, by the time I’m done you won’t remember them! 😀

Categories: "Ghost of a Tale", CryEngine Tags:

“Ghost of a Tale” picture

August 15th, 2012 No comments

And here is a picture of “Ghost of a Tale”. Of course it doesn’t reflect the final quality, but it gives a feel for the mood. I’m having a lot of fun, even though it requires a lot of work and energy. That and jumping from software to software… I’m really glad my rig’s got 12gigs of ram! Now if only I had a fast gaming video card!

Categories: "Ghost of a Tale", CryEngine Tags: