Archive for the ‘CryEngine’ Category

Build a CryEngine level directly in Maya!

May 30th, 2012 8 comments

By the way, I’m working right now on a new version of MayaCE3 which will allow you to build the scenery for a CryEngine level (brushes, decals, vegetation…) directly in Maya, and then import it in Sandbox (as a layer) to get back exactly what you had in your Maya scene… :)

Update: I’ve just released the new version, which you can find here, as usual.

Categories: CryEngine, Maya, update Tags:

Third CryEngine 3 tutorial: Player model replacement

February 29th, 2012 No comments

… Aaaand a third tutorial about replacing the player model with your own custom character. Enjoy!

(Note: The model and animations are of course place-holders)

Categories: animation, CryEngine, Maya, update Tags:

New tutorials

February 27th, 2012 No comments

I just created a couple of tutorials about exporting animated characters to the CryEngine 3. First one is to export a character, second one is to export animations.

Categories: animation, CryEngine, Maya, update Tags:

Frog moves to Sandbox 3

December 17th, 2011 No comments

So I’m slowly getting back in business nowadays. And I was curious to see what the lowrez frog model would look like under the sun of the CryEngine 3, so I quickly threw it through MayaCE3. After tweaking a bit the skin shader within the editor it came across fairly close from the Mudbox look.

Except in Mudbox I really went overboard with reflections and cubemaps, whereas in CE3 I went more for a more muted wet/glistening look…

Categories: CryEngine Tags: