A quick overview of my camera rig
Today I thought I’d talk about the camera rig I’m working with for the animatic. After numerous iterations and fixes, I’m now pretty comfortable with the way it works.
Basically you control most of it through channels (excepts translations). That way, you only have to deal with one channel doing one thing (dolly, horizontal or vertical pan, etc…).
Plus you get a mask with some info on the date of creation, focal length, shot name, frame number and so on. Oh and the frustum makes it easier to see what’s in the shot and what’s not. I made a UI for it that allows easy access to every node of the camera through a right-click menu.
I intend to put the rig online as soon as I can clean-up the script and make sure it’s solid.
Categories: production, update
Can’t wait for the camra rig.
Is this your own production project you’re working on? What’s the story?
Yes it is! And I can’t really talk about the story yet, sorry…