Home > crysis, misc, update > Crysis/Maya tutorial [Updated]

Crysis/Maya tutorial [Updated]

November 14th, 2007 Leave a comment Go to comments

Here we go, I just added a very short tutorial detailing the steps I follow to export a Maya static model (meaning no rig yet) into Crysis. Let me know if I can clarify anything…

Update: The steps are a bit different now (new file) and I added a pdf version here.

Update 2: I worked on the MEL scripts and they do work a bit better. Now I can export my knight model with one click! :)

Of course there’s still lots of problems, things I don’t understand and such… And no animation yet. Still waiting for the SDK to get some badly needed information… :(

 

 

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  1. Scott.R
    November 29th, 2007 at 18:36 | #1

    Nice one Seith! This tutorial is actually VERY helpful since the Crysis engine is going to have no official support for Maya.
    I’m just starting to get the hang of Maya now so i’ll have to give it a go.

    EDIT: Hrm bugger, i only have Maya 7. Looks like i’ll have to wait until there is a recompiled version of the exporter. :(

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