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Painting on wet skin

November 15th, 2010 Leave a comment Go to comments

Through trial and error, I’m starting to get a feel for it. I did several things wrong here, that I would call little “naivetes”, like not really planning the use of alpha maps, and testing directly on the model without thinking ahead. But hey, that’s called “gathering experience” I guess. Hopefully I’ll learn from the process. I already discovered some material effects that work really well for the iridescence and sheen on the wet fish-like skin. But damn, Zbrush is soooo idiosyncratic it hurts…

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  1. January 14th, 2011 at 00:46 | #1

    Hey, I very much like your sculpt here and your success with the material really sets it off. Any chance you could e-mail me with your shared insights on what you did to achieve this nice sheen? I’d really appreciate it- I just started working on a ZBrush sculpt of great white shark and am interested in developing a similar material effect.


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