Fishboy is getting there…
I worked a bit on fishboy here, refining his design all around (I’ll post a full-body shot soon). Now if I want to bring him into a texture detailing software like Zbrush or Mudbox, I’ll have to “retopologize” him; meaning that I’m going to have to reconstruct a base mesh made mainly of quads (he’s all tris now). I feel it’s gonna be a very tedious task, but I’m afraid it can’t be avoided…
Hi Seith,
Soon, retopo will be just a matter of minutes…
http://vimeo.com/15058523
combi