[Ghost of a Tale] Dungeon WIP
April 6th, 2009
Over the weekend I worked a bit on my Crysis mod “Ghost of a Tale”. I’ve been mostly creating textures and materials, and I feel I’m barely starting to get the hang of it. This is all very temporary but I’m having fun! Anyway, here’s a screenshot to give you an idea of the progress (with a torch flame hovering in mid-air!)…
YEAH !! Impressionnant. Ton travail sur la matière & l’éclairage sont vraiment réussi. Et bonnet rouge a l’air… waow. J’aime beaucoup.
@+
Hey it looks really cool! I can’t wait to see a playable version!
BTW, thanks for the new POM tutorial!
Ben,
hi!
nice work !!!! dude
btw, may i ask you what are the specs of your pc ?? graphic card,cpu ..
im saving some bucks to build a new rig to work with maya and crysis. :3
cheers.
@Ben: You’re very welcome. A shame I don’t have much time to work on the mod nowadays. I hope I can find some time later, though…
@ZombiMaster: Thanks. My rig is not a gaming one; more of a workstation. And my graphic card is a couple years old (a quadro FX 4600). I recently moved on from Windows XP to 7, and so far most of the Crysis stuff seems to work fine. I just noticed that Sandbox2 64bit doesn’t like targa picture files, while the 32bit version was fine with them. Oh well…
thanks for replay.
quadro !!! i knew it,almost all maya users got quadro.
so quadro cards works fine with cryengine.. o_O
thanks.