Home > crysis, misc, update > [Ghost of a Tale] Dungeon WIP

[Ghost of a Tale] Dungeon WIP

April 6th, 2009

Over the weekend I worked a bit on my Crysis mod “Ghost of a Tale”. I’ve been mostly creating textures and materials, and I feel I’m barely starting to get the hang of it. This is all very temporary but I’m having fun! Anyway, here’s a screenshot to give you an idea of the progress (with a torch flame hovering in mid-air!)…

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  1. April 8th, 2009 at 03:01 | #1

    YEAH !! Impressionnant. Ton travail sur la matière & l’éclairage sont vraiment réussi. Et bonnet rouge a l’air… waow. J’aime beaucoup.

  2. Ben Close
    April 8th, 2009 at 11:50 | #2

    Hey it looks really cool! I can’t wait to see a playable version!

    BTW, thanks for the new POM tutorial!


  3. z0mbiMaster
    February 16th, 2010 at 07:47 | #3

    nice work !!!! dude

    btw, may i ask you what are the specs of your pc ?? graphic card,cpu ..
    im saving some bucks to build a new rig to work with maya and crysis. :3


  4. Seith
    February 16th, 2010 at 09:37 | #4

    @Ben: You’re very welcome. A shame I don’t have much time to work on the mod nowadays. I hope I can find some time later, though…

    @ZombiMaster: Thanks. My rig is not a gaming one; more of a workstation. And my graphic card is a couple years old (a quadro FX 4600). I recently moved on from Windows XP to 7, and so far most of the Crysis stuff seems to work fine. I just noticed that Sandbox2 64bit doesn’t like targa picture files, while the 32bit version was fine with them. Oh well…

  5. z0mbiMaster
    February 16th, 2010 at 22:38 | #5

    thanks for replay. :)

    quadro !!! i knew it,almost all maya users got quadro.
    so quadro cards works fine with cryengine.. o_O

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