Home > CryEngine, Maya, update > Build a CryEngine level directly in Maya!

Build a CryEngine level directly in Maya!

By the way, I’m working right now on a new version of MayaCE3 which will allow you to build the scenery for a CryEngine level (brushes, decals, vegetation…) directly in Maya, and then import it in Sandbox (as a layer) to get back exactly what you had in your Maya scene… :)

Update: I’ve just released the new version, which you can find here, as usual.

Categories: CryEngine, Maya, update Tags:
  1. May 31st, 2012 at 00:01 | #1

    I really appreciate the help you’ve provided the Maya community with your tools and excellent documentation. Keep it up!

  2. Darnell Williams
    May 31st, 2012 at 08:07 | #2

    Looks awesome. More useful then
    Cinebox. Waiting with bated breath.

  3. guest
    May 31st, 2012 at 18:05 | #3

    cool!man,i can’t wait:)

  4. June 3rd, 2012 at 09:44 | #4

    Can’t wait to try it out.

  5. Racine
    June 7th, 2012 at 04:55 | #5

    awesome!!!I wait you !!!

  6. guest
    June 10th, 2012 at 06:23 | #6

    man,i want this bad.

  7. December 12th, 2012 at 12:52 | #7

    hey any way you can do video tutorial..i followed your instructions to the letter and just cant get this to work the whole building your enviro in maya then to cry i mean..

  8. Seith
    December 13th, 2012 at 18:05 | #8

    Hey Carlos, I have actually moved away from the CryEngine, so it is unlikely now that I will take the time to record a tutorial for this, sorry. Your best bet is to post on the crydev forums (in the MayaCE3 thread) if you encounter some specific issues. That way other users also get a chance to help…

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