Archive for the ‘crysis’ Category

Crysis/Maya tutorial [Updated]

November 14th, 2007 1 comment

Here we go, I just added a very short tutorial detailing the steps I follow to export a Maya static model (meaning no rig yet) into Crysis. Let me know if I can clarify anything…

Update: The steps are a bit different now (new file) and I added a pdf version here.

Update 2: I worked on the MEL scripts and they do work a bit better. Now I can export my knight model with one click! :)

Of course there’s still lots of problems, things I don’t understand and such… And no animation yet. Still waiting for the SDK to get some badly needed information… :(



Categories: crysis, misc, update Tags:

The Crysis editor is coooool! [Update: Download the map!]

November 2nd, 2007 11 comments

I don’t know if you heard of a game called “Crysis” (which should be on the shelves in about 2 weeks), but a demo was recently released, and I just started playing with the editor. It’s basically a program which allows you to build “levels” for the game. However by “level” I mean landscapes the size of Switzerland.

Anyway you can do almost anything you want in there, from adding blades of grass to raise mountains. And the lighting engine included is also mighty impressive. It features Sub-Surface-Scattering, depth of field, motion blur, oceans, realistic night and day cycles, and… all in real time of course. Lotsa fun! :)

Update: I added the download link at the bottom of the page.

Categories: crysis, misc, update Tags: