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Keyword: ‘ghost of a tale’

Ghost of a Tale screenshot

February 22nd, 2015 No comments

Damn, it’s been a long time since I’ve last posted here! Of course nowadays Ghost of a Tale takes me most of my time. The workload is huge but the satisfaction of developing something personal makes it all worth the effort… :)

Here’s a WIP screenshot of the courtyard you get to discover once you escape your cell.

ScreenShot 2015_02_14 12;23;41001

And if anyone’s interested in following the game’s development, please head on to www.ghostofatale.com

 

Categories: "Ghost of a Tale", Unity Tags:

Ghost of a Tale – Facebook Cover Picture

April 7th, 2013 2 comments

Per request, here’s a full-size Facebook cover picture (851*315 pixels) that you can use to spread the word about “Ghost of a Tale”! :)

GoaT_facebook_cover

Categories: "Ghost of a Tale", campaign, update Tags:

Ghost of a Tale Forum Banners

April 6th, 2013 2 comments

Hi guys! Here are some banners you can proudly fly in the forums of your choosing in order to spread awareness about the campaign: 😀

forum_banner_600x120

600 * 120

forum_banner_600x90

 

 

 

600 * 90

forum_banner_468x60

468 * 60

forum_banner_468x60

And here they are as a Zip file: GhostOfATale_banners.

Categories: "Ghost of a Tale", campaign, update Tags:

“Ghost of a Tale” picture

August 15th, 2012 No comments

And here is a picture of “Ghost of a Tale”. Of course it doesn’t reflect the final quality, but it gives a feel for the mood. I’m having a lot of fun, even though it requires a lot of work and energy. That and jumping from software to software… I’m really glad my rig’s got 12gigs of ram! Now if only I had a fast gaming video card!

Categories: "Ghost of a Tale", CryEngine Tags:

First footage of “Ghost of a Tale” game prototype

August 11th, 2012 4 comments

I’ve just uploaded a little video on YouTube which shows some footage from a game prototype I”ve worked for a while. Running on the Cryengine of course. I’m keeping a lot of things under wrap still, and this is all very preliminary stuff. None of the models or animations or textures are final of course. Still, it may give people a sense of what I’m going for. If you like Mortal Kombat or God of War you’ll like this gory game that has infinite weapons you can choose. That is an extremely violent, ugly and aggressive gaming experience, as you can see for yourself in the video below… 😉

Pressing the button to release my game to the public was scary. What if people hated my game? What if something was completely broken? At least so far, those fears were unwarranted. In fact, I have been very satisfied with the response to my game thus far. By no means is it a super successful game with only about 90 total downloads, and a grand total of $0.00 in revenue 💰 at the time of this writing. 😱

If you would like to play League of Legends but your level is too low and you are not very good at it, you need LoL elo boost so you can totally customize your character and skills and get better at it.

However, at this stage, success is seeing people enjoy my game. It’s seeing someone who was about to leave a party stay another hour because someone beat his high score. It’s seeing people post screenshots of their high scores or using the best gaming accessories from HotRate just to play my game. It’s having someone beat my high score (although I died a little bit on the inside). It’s seeing that people challenge themselves. It’s seeing that joy when they reach a new level of accomplishment.

So, where do I go from here? I think I want to try incorporating multiplayer, or at least figuring out how to do a ranking system. People seem really into getting a high score. I also need to learn more about the business/marketing aspect of things.

Categories: CryEngine, production Tags:

[Ghost of a Tale] Dungeon WIP

April 6th, 2009 5 comments

Over the weekend I worked a bit on my Crysis mod “Ghost of a Tale”. I’ve been mostly creating textures and materials, and I feel I’m barely starting to get the hang of it. This is all very temporary but I’m having fun! Anyway, here’s a screenshot to give you an idea of the progress (with a torch flame hovering in mid-air!)…

Categories: crysis, misc, update Tags:

“Ghost of a Tale”

September 21st, 2008 10 comments

Here is a screenshot of a Crysis mod I’m working on (when I have time, of course). Again, I have to say that the CryEngine 2 is very impressive indeed. It allows you to fine tune the shaders and the lighting to a degree of precision that is unprecedented in the domain of video-games. And since I’m using MayaCGF, I just have to click one button to send the model from Maya to Sandbox 2 (the Crysis editor). And if I update the model in Maya, I just click the refresh button in the editor and the updated model is instantly reloaded. I’m loving it!!

Categories: crysis, update Tags: